java课程设计-贪吃蛇代码(10)

发布时间:2021-06-06

scoreLabel.setBounds(300, 20, 60, 20);

add(scoreLabel);

JLabel temp = new JLabel("状态");

temp.setBounds(310, 5, 60, 20);

add(temp);

temp = new JLabel("速度");

temp.setBounds(310, 105, 60, 20);

add(temp);

temp = new JLabel("分数");

temp.setBounds(310, 55, 60, 20);

add(temp);

temp = new JLabel("作者:");

temp.setBounds(310, 155, 60, 20);

add(temp);

temp = new JLabel("14 滕月");

temp.setBounds(310, 175, 60,20);

add(temp);

speedLabel.setBounds(310, 75, 60, 20);

add(speedLabel);

}

private void newGame() {

this.remove(snakePanel);

this.remove(statusLabel);

this.remove(scoreLabel);

speedLabel.setText("Slow");

statusLabel = new JLabel();

scoreLabel = new JLabel();

snakePanel = new JPanel();

snake = new Snake();

snakePanel = new SnakePanel(snake);

snakePanel.setBounds(0, 0, 300, 400);

snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray)); Runnable r1 = new SnakeRunnable(snake, snakePanel);

Runnable r2 = new StatusRunnable(snake, statusLabel, scoreLabel); Thread t1 = new Thread(r1);

Thread t2 = new Thread(r2);

t1.start();

t2.start();

add(snakePanel);

statusLabel.setBounds(310, 25, 60, 20);

add(statusLabel);

scoreLabel.setBounds(310, 125, 60, 20);

add(scoreLabel);

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