Sprite Kit编程指南(13)

时间:2025-04-06

ios原生游戏开发

iOS UIResponder OS X NSResponder

Sprite Kit - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

{

SKNode *helloNode = [self childNodeWithName:@“helloNode”];

If(helloNode != nil)

{

= nil;

SKAction *moveUp = [SKAction moveByX:0 y:100.0 duration:0.5];

SKAction *zoom = [SKAction scaleTo:2.0 duration:0.25];

SKAction *pause = [SKAction waitForDuration:0.5];

SKAction *fadeAway = SKAction fadeWithDuration:0.25];

SKAction *remove = [SKAction removeFromParent];

SKAction * moveSequence = [SKAction sequence:@[moveUp, zoom, pause, fadeAway, remo

[helloNode runAction moveSequence];

}

}

) ;

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