A new interface paradigm for motion capture based animation(15)
发布时间:2021-06-07
发布时间:2021-06-07
Abstract. This paper proposes a new user interface paradigm for motion capture based animation systems, providing intuitive and efficient ways to visualize the main motion capture concepts and operations. A prototype system was built, implementing the prop
PlaybackControls
Followingthepost-productionvideointerface,wedevelopedacontrolpanel,whichallowsinteractivecontrolofanimationsinoursystem(Figure
17).
Figure17:Playbackandrenderingwindows.
TheplaybackofmotionsorcompositionsproduceduserareexecutedinadedicatedOpenGLrenderingwindow(inFigure17,Thecontrolpanelisintegratedwithit(inFigure17,),supplyingasetofcontrolssimilartothoseusedinvideorecorders.
ObjectsforOtherAnimationTools
Asdiscussedbefore,thearchitectureusedinthesystemallowstheintegrationofotheranimationtechniqueslikekeyframing,forwardandinversekinematicstohelpintheprocessingofcapturedmotions.
Inthecurrentimplementation,thesystemusesforwardkinematicsasanauxil-iarytooltoadjustthepositionofspeci cjointswhennecessary.Theadditionofkeyframingandinversekinematictoolsisplannedforfutureimplementations.
3.5ImplementationIssues
ThepresentedinterfaceparadigmandprototypesystemwereimplementedintheprogramminglanguageC,usingaSGIIndigo2graphicworkstationasthebaseplatform.WeemployedOpenGL[14]forrenderingandXForms[13]for