研究生英语视听说英语听力(课后第四题)(6)
时间:2025-07-08
时间:2025-07-08
研究生英语视听说听力原文
was weaker among women in rich countries and men in lower- and middle-income countries.
"And then finally, when you looked at women in low- and middle-income countries, there was almost no difference - meaning that, unlike men in high-income countries, it does not appear that education is protective against cardiovascular events in women in low- and middle-income countries," says Goyal.
Educated people in richer countries may be less likely to have cardiovascular disease because they tend to avoid risky behaviors like smoking, or they eat better, or get better medical care.
But in lower-income countries in Asia, Latin America, and the Middle East - where the people in this study live - many of those women are moving into urban areas, taking sedentary office jobs. They are increasingly being targeted by tobacco companies. And there may be social limits to what women can do. "Because of some of the social constructs of some of the low- and middle-income countries, women are not as free to have access to the family income," says Goyal, "and their education may not necessarily translate to better employment, and then they may not be in a position always to seek health care and follow-through with those plans." Goyal's study suggests that it's wrong for physicians and policymakers to assume that just because people get more schooling they will automatically adopt a healthier lifestyle. Dr. Abhinav Goyal's research appears in the journal Circulation, published by the American Heart Association.
Unit 10 — Computer and the Internet
4 Virtual Worlds
B Directions: Listen to the passage again and decide whether the following
statements are true or false.
(F) 1) One can buy real land in a virtual game since the line between the real world
and online virtual worlds‘ is becoming increasingly vague.
(T) 2) By playing MMOGs thousands of people can play simultaneously on the
internet, interacting or competing with each other.
(T) 3) Some gamers have spent real money inside the game while other online gamers
have used their virtual investments to make a profit.
(F) 4) A gamer, known as Deathifier, paid £40,000 for an island in the game Project
Entropia in 2004.
(F) 5) The BBC has bought a virtual island in the game Second Life to stage online
music festivals and showcase new musical talent.
Tapescript
The line between the real world and online virtual worlds‘ is becoming increasingly blurred with gamers spending real money to buy virtual commodities and even real estate in digital worlds.
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