Postmodernism and photoshop 后现代主义与photoshop

发布时间:2021-06-06

后现代主义与photoshop

“Postmodernism”

as defined by Wikipedia

Postmodernism describes a type of intellectual thought that is often considered a critique of (or reaction to) modernism. As a critical term postmodernism was passing out of fashion by 1996, as its early proponent Hal Foster noted in his book The Return of the Real.

Postmodernity, on the other hand, is a separate term that describes the social or cultural implications of postmodernism. Postmodernism has been extremely controversial and difficult to define among scholars, intellectuals, and historians as it connotes to many the hotly debated idea that the modern historical period has passed. Nevertheless, most agree that postmodern ideas have had a major impact on philosophy, art, critical theory, literature, architecture, interpretation of history, and culture since the late 20th century. The term defies easy definition, but generally comprises the following core ideals:

⏹ A continual skepticism towards the ideas and ideals of the modern era,

especially the ideas of progress, objectivity, reason, certainty & personal identity, and grand narrative in general (see Counter-Enlightenment)

⏹ The belief that all communication is shaped by cultural bias, myth,

metaphor, and political content. (see Cultural relativism)

⏹The assertion that meaning and experience can only be created by the

individual, and cannot be made objective by an author or narrator. (see Existentialism)

⏹Parody, satire, self-reference, and wit. (see No hugging, no learning)

⏹ Acceptance of a mass media dominated society in which there is no

originality, but only copies of what has been done before. (see late

capitalism)

Globalization, a culturally pluralistic and profoundly interconnected global society lacking any single dominant center of political power, communication, or intellectual production. Instead, the world is moving towards decentralization in all types of global processes.

"Postmodernism" and Photoshop

By Lev Manovich

New media objects are rarely created completely from scratch; usually they are assembled from ready-made parts. Put differently, in computer culture authentic creation has been replaced by selection from a menu. In the process of creating a new media object, the designer selects from libraries of 3D models and texture maps, sounds and behaviors, background images and buttons, filters and transitions. Every authoring and editing software comes

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